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Jack Webber

New Police Display - On Patrol

16 posts in this topic
1 hour ago, Jack Webber said:

I agree with your points, however i don't thing the Command Support Officer is needed as instead of the Police doing their role as protecting civilians and upholding the law there will always be 1 officer that isn't doing that as they are just protecting a police high command. @Shaun

That's not true. They just won't be doing the job of interceptor or something like that. They will still be interacting with civilians etc. 

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11 hours ago, Shaun said:

That's not true. They just won't be doing the job of interceptor or something like that. They will still be interacting with civilians etc. 

Could use PMC for security and transport?

 

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1 hour ago, Jack Webber said:

Could use PMC for security and transport?

Quite an expense for something as simple as getting one person away from the front lines? 

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Firstly there wont be a Chief Constable role on the server. There will be a governor who will oversee all government departments.

Secondly the Dispatcher will be situated at police base and when the system is implemented it will be fundamental to the police operating smoothly. They will have a completely interactive UI which will greatly assist law enforcement in their role.

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@ShaunIn real life dispatchers are not on the front line and have to rely on the information from their monitor and what the officers on the scene are saying. Like Maverick said, there will be a custom UI for the dispatcher. The point is while you may not enjoy the strategic and tactical side of a dispatcher, who is stationary, many others do like i mentioned in my post a lot of members play 911 first responder, 911 operator and other top-down games of this genre, a lot of users in the community do like top-down strategy games wich the dispatcher would be like. While i understand that this is not for everyone, so i recommended while it would be useful for the police force and make the police force vastly more efficient, i don't think the police should be broken without the role as especially early with a smaller player base the role won't always be filled. 

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On 2017-6-20 at 09:49, Shaun said:

I think the way it should work, in regards to a dispatcher role, should be a small Command Element that is always on. 

The Command Element consists of the personnel below. I believe the CC's only responsibility is to manage the relations of the Police Force with other VIP's and the general public and should have overall situational command. The 2IC in the structure below is responsible for the strategic placement of personnel inline with the Chief Constable's intent and can focus on the small details such as patrol areas or placement of support assets like air support, relieving quite a time-consuming process off the CC. Lastly, the Command Support Officer is very important as the 2IC or CC should not have to worry about security, nor driving, nor anything else that is not related to their role. As a result, having a CSO can mean better security and leadership from people such as CC & 2IC. 

Command Element:

  • Chief Constable (Elected)
  • 2IC (Can be anyone really, ideally someone with the training of dispatcher)
  • Command Support Officer (Responsible for Security & Driving of both CC & 2IC)

In regards to what @Corey Spencersaid about staying at the HQ, I totally agree. We have to remember that this is still a game, so being able to move around in different environments is important to making sure the game remains enjoyable. Any dispatcher role that is stuck to one position is not only bad for the person, as it is not very enjoyable, but it does not allow for situational awareness. The dispatcher (2IC) is ultimately responsible for the exact placement of personnel. It's better to be close to a scene so you personally have a tactical awareness of an area to better place personnel. There's nothing worse than getting sh*t information from someone about a situation and trying to make a decision on that in regards to best placement of personnel. Thus, having the ability to be mobile is important. That's why I disagree with what @eye4567is saying, being static in a role like that can be quite detrimental for the above reasons.

@Maverick, @Jekylland @Jack Webber, what do you think of this?

Dispatcher:

I guess it's very hard to implement a dispatcher role within this game. It is possible but if we want to do so we need the following things in my opinion for the dispatcher:

- Map with GPS location of every police vehicle

- All emergency calls pops up for the dispatcher and he will be able to divide these calls to the closest unit

- Every patrol unit needs their own callsign based on their division within the police faction AND their rank

By adding this it will be possible for a dispatcher to add more structure to the units, he will keep an overview and will add more roleplay.

 

CC:

I agree with Shaun,  CC's only responsibility is to manage the relations of the Police Force with other VIP's and the general public and should have overall situational command

 

Command Support Officer:

In my eyes not needed as we can use higher ranking officers to deal with delicate situations aswell.

 

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