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ARMA 3 Alpha Build Progress

14 posts in this topic

Posted (edited)



Good morning all,
As you all know it has been quite sometime since the last update. So i'm pleased to inform you that the Alpha 2.0 Patch will be released today.

Developer Status:
@Phil, has been creating the GUI for transferring items between virtual inventories.
@Waffle, I myself had quite a job to do. A Crafting System, A Vehicle System, Player Name DB Tying, - & ' Name Support and some more small adjustments
@Aron, N/A

New Features:

  • Refuel system
  • Tablet
  • (Basic) Property System
  • Notification System
  • Skill System
  • Crafting System
  • Vehicle System
  • Vehicle Virtual Inventory System
  • Enhanced Player Name System

Bug Fixes & Enhancements:

  • Fixed money duplication
  • Car shop spawns
  • Character health & energy
  • Small bug fixes
  • Script enhancements
  • Shop stocks
  • Username validation
  • Display to show help on how to create an account
  • Small adjustments and improvements to the resource system
  • ' & - Name Support (Joe 'O-Hare, is know possible)

Property System:
While we're in alpha the property system will stay pretty basic. What do I mean with basic. Well the system depends on dynamic buying & selling. Some more in depth information on this for example i wanted to get rid of my property, I'd have to choose either one of three options: Selling to Government, Selling on the Real Estate Market or Listing it for rent. Let's see what this is all about:

Selling to Government: This will sell your property directly for 35% of the property value and will be available on next restart on the real estate market.

Selling on the Real Estate Market: This will list your property on the market with a price you choose you will get the amount you chose once your property has been sold.

Listing for Rent: This will also list your property on the real estate market for a price per restart of your choosing this amount will automatically deposited to your account every restart if your property is rented to someone. Only the renter can stop this contract or through our Court system (not implemented yet) or if the building is seized by the police. If seized the building will be put back in to your owned property. you will be fined a amount depending of the offense of the renter.

Be careful when conducting illegal activities withing your house, depending on the crime the officer can you choose to fine you or have your case moved to the court. If your case is moved to court then a judge will choose what happens with your property. (This system is not implemented yet so this might change in the future).

The system only includes residential property at the moment. Until we have set up the Company System & Gang System this will be put on hold because special abilities will be assigned to buildings depending on the company type and gang type.

If you have any questions about this system or coming up features be sure to message me personally i'd happily answer your questions.

Skill System:
The skill system will allow players to truly progress on our server. The aim is to create a system which can positively influence almost every task a player performs on the Server. For example if a player is adept in mining and has mined for a long time he could mine faster and maybe mine more precious metals. If a player then tries to process these metals into an ingot he could also process those ores faster or maybe refine it into a higher grade of that metal. Right now the skill system as a framework is done and we are looking to integrate them into all the different systems we have created so far and all those things to yet to come. (Typed by @Phil)

Notification System:
The new Notification System from @Aronwill be used to display big events that are happening on the server or that are happening to you personally as a player. Some examples: Being placed under arrest, buying a new car or property, selling property, etc.

Crafting System:
This small system has been created by me (@Waffle) and it does everything from processing to making more enhanced items. It uses a skill level to check the availability of the item later on this system will be involved in the stock market system

Vehicle System:
The vehicle system has been created by me (@Waffle) and involves everything from locking & unlocking to storing your vehicles in a garage the system at this moment is set to save the inventory of the vehicle and the virtual inventory of the vehicle. For stopping abuse of using this method to ease your game-play it has been set to delete all items on server restart if your vehicle is still alive in the world.

Enhanced Name Support:
Due to us being a serious role-play community we have made our player names Data Base tied. In human language: because we cannot change player name through scripting I have created a system to on login check if your DB Name is the same as your role-play name. If they differ from each other you won't be able to connect to our servers. Other then that names now support dashes and apostrophe's (max 2 of these characters in a name).

Vehicle Virtual Inventory System:
Credits of this system go mostly to @Aron . Because it uses the same system as for the player items. @Phil for making  a great looking GUI to transfer items between virtual inventories


Edited by Waffle

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Good afternoon gents,

We've been all very busy trying to push the major patch out the door. A LOT has been done in the past couple of weeks and we're all very eager to show them off to all of you so that you can play around with them, break them and make us cry in the corner for now knowing all the bugs you've reported to us ^_^. Without further due I will quickly but promptly show what everyone is currently working on:

Developer Status:

  • @Waffle: He has been primarily busy with the core functionality behind the multitude of actions and systems that are required to restrain, transport and arrest a individual. He also designed, coded and finished the jailing system and it's associated ear deafening alarm for all of you criminals to admire and listen too. 
  • @Aron: He has been busy working on a lot of back-end services that involve the proper managing of item stocks and database interactions. They will hopefully provide a better scalability of the mission file and a more stable high player count. 

New Features:

We're aiming to be among the best of the Tanoa Life servers and with that goal in mind, we create systems and things for the player to do that haven't been done before. Therefore we're slowly but steadily designing and creating very in depth systems that will enable the player to engage in roleplay with the fidelity that they've never experienced before. Below is a small list of the systems that are planned and/or currently being designed or completed for the next upcoming major patch:

  • Fully modular and interactive shopping experience 
  • Property and Housing system (Own your own carton box!)
  • Cross faction Terminal system (Main hub for faction related information and actions)
  • In depth and skill-based Medic System (Heartrate, blood-pressurr... NO DONT DIE!!)

As a footnote to this small list

 A lot of functionality is being developed and in such takes a lot of time to get it right. For some functionality we first develop placeholder systems to ensure that you, the player, have enough to do whilst we continue on with the real plan behind said system. I would like you to keep that in mind as we progress through this roller coaster of a development cycle.

Skins and so much more!

Of course @Marshallhas progressed making amazing skins for the various clothing and vehicles and he is also very eager to show them off to all of you.

We also welcome @Crossyinto the development team and he is already hard at work with the donator systems. I personally want to thank you all for your continues support mostly in the sense of moral and that you continued to enable us to make this amazing mission file for you, but I think I can speak for all the developers in this regard. It will still take some time to complete it, but we're slowly but steadily coming there!

As always any suggestions and issues can be directed to me or @Maverickpreferably on the forums, so we can collective discuss them and maybe shape them into something we can use later on for the server!


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Good evening dear community,

Development has been going on schedule and i do not see any delays coming. We have worked with all the time we had to release a well functioning server for you guys to enjoy and spend massive amounts of time on. We are also very pleased to welcome @Bull back to the Development Team. As you know me I'll jump straight in to the developments and information.

Developer Status:

@Waffle, Mainly I’ve been working on the Faction System this includes ranking, promoting & whitelisting. I’ve done a whole lot of work on the Prison System and we are glad to tell you that you won’t need the same Arma profile name as your chosen character name. I’ve also went ahead and reduced the requirements for passwords. I  went ahead and created the paycheck system on the side and the license system. Other than that I revamped the vehicle storage system.

@Aron, Has been enhancing his Shop system and creating a wonderful medic system. Aron also finished up his faction terminal.

@Crossy, Our new talent to the Development Team created some interesting things. First of all the Bank robbery system, a moving black market on the map, a vehicle menu for doing basic actions to your car like flipping, repairing & pulling out players and as last he did a nice animation menu for you guys to do animations in game.

@Bull, has come back to us with full effort starting off with the key system & enhancing the staff system

I apologize but this will be all for now. I will write a complete Devblog on the release of the mission.
I have to put full effort in to development for now. Some nice eye candy will be given prior to release.

Waffle, Senior Developer


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Helllo fellow members,

As promised I'll be sharing some nice eye-candy for all of you today.


Licence App:




The Garage:




Crafting / Processing:




Real Estate:




Skills App:




Fuel Pumps:




Police Uniform:




Foot Note:
I hoped you enjoyed these pictures. I can't wait to see all of you enjoy the systems the developers made with a lot of effort to give you guys the best experience out there. This isn't all of our systems being showcased, this is a small part of the mission I wanted to share with everyone and remember Good Luck and Have Fun!

Waffle, Senior Developer


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